Launch Weekend


Launch weekend is coming to a close. Steam sales numbers and analytics come in at a ~24hr delay, so I can't say exactly how things are going. But basically, there's good news and bad news:

The good news - It seems like the game works. I didn't have to spend the weekend fending off bug reports, complaints, or anything like that. It was actually pretty peaceful.

The bad news - I wanted more people to buy and experience it! The number I'm seeing on the dashboard right now (which is possibly not accurate because of the delay) is smaller than the already modest upper limit I had in my estimates. Maybe it was a bad weekend to release. Maybe I need to do waaaay more legwork to get it in front of people. Thinking back to my first Steam release, I'm realizing I've done a LOT less this time around.  Shrug My situation is different now, so I need to pace myself and break the marketing work into manageable chunks or I'm not gonna get anywhere.

Got my first user review on Steam, though!



My brother wrote it Tongue but I think he really means it.

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